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Showing posts from October, 2017

Finding creative conviction

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I’ve been thinking about what got me into graphic design and illustration in the first place. Although I’ve always liked to draw and write, the friends that I had and their interests are what cemented my future endeavors.

It started with FASA’s Dr. Who RPG back in mid-1980s Jr. High. It was actually my first taste of role-playing, and we eventually worked up into AD&D 2nd edition. It inspired me- I couldn’t afford all these games. What if I made my own? My friends tried talking me out of it, but I wasn’t deterred. I started designing my first table top- a horrible space fleet tactical game that relied on rulers and hundreds of dice that kept hit point scores. I drew space ships on pieces of cardboard, and despite the lousy game play, I had fun spending hours designing it. It was my first real experience with creative flow.
By the time I hit 10th grade, I met my best friend, Bobby Hancock. He also had a space fleet game- arguably better than mine. We were also trying out rolepla…