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Showing posts from January, 2012

Conceptualization for Film: Part Two

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CONCEPT ART
Wikipedia has a pretty good definition of concept art: "Concept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. Concept art is also referred to as visual development and/or concept design. This term can also be applied to retail design, set design, fashion design and architectural design." 
The level of concept art depends on how much a specific idea needs to be created and produced. This can be as simple as a color palette and wardrobe ideas, to dressing a room, to creating vehicles, props and prosethics. Sci fi and fantasy genres will more than likely have more concept art designs than a modern day drama.
As always, it's best to have a finished script so you know what you need to design.  There needs to be a visual breakdown of each scene, each shot, and everything that will need to be cre…

Conceptualization For Film: Part One

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I'm highly visual. I've spent 21 years learning to illustrate- from commercial illustration to comic books to TV storyboards to concept design for film. So of all the things filmmaking-wise that I feel somewhat qualified to talk about is conceptualizing your film.
What's involved? Well, there's plenty: Key Scenes, conceptual art, storyboards, animatics, and production art- just to name a few.  In this post, we'll discuss KEY SCENES.

ESSENTIALS First off- the #1 thing that a conceptual artist should have gotten from the director or producer, above ALL ELSE, is a FINISHED LOCKED SCRIPT. I consider it a red flag when the script isn't finished.  I feel it means the director is indecisive and is looking for inspiration within someone else's work. Some have made reference to George Lucas using concept designers to inspire his script for the prequel trilogy... but we saw what happened there.  Of course, the designers don't mind, they're getting overtime.
Also…

Upcoming

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I have to apologize for not posting this past week- we've been busy finishing up Southside. We just need one last voiceover and we're finished!

I am also writing a series of articles on Conceptualizing for film- everything from Key Scene illustration, concept art, production art and storyboarding with plenty of examples! So stay tuned!

Sometimes words just get in the way.

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MOMENTOS from Nuno Rocha on Vimeo.


Happy New Year!