Not what I expected

Still worth the price!
I got my copy of "The Cisco Kid" yesterday... and while it was exciting to get, I am slightly disappointed with it.

While I could only imagine what effort it was to find and compile 3 years worth of strips from 60 years ago, it looks as if the scans were from actual news paper proofs, or in some cases actual clippings. Being a graphic artist, I can see tell tale signs of degradation and cleaning effort.  Plus, the original film process and printing onto porous newspaper would really destroy half of Salinas' work to boot.

What I was expecting (though unrealistically)? Scans of the original art- like here: Salinas- Cisco Kid on Comic Art Fans. What is printed in the book is very different.

However- my expectations were extremely high. I will still treasure this book and read it- the story is entertaining and the art is still wonderful.  It's clean and the publishers did the best that anyone could do with such a rare, old and complete series.

Time to retire an old friend

I tend to use tiger stripes and snake tattoos quite a bit.

Here is an old business card that I have used for years (altered here, no offense but I'd rather not advertise my cell number online :). These illustrations are old, and the card itself was in black and white to save printing costs.

In any case, it's time to retire the old bugger. It's served me well for many a yarn, but I've been using my Lost Skies business card more and more. However, I'd would still like to use a separate card strictly for illustration purposes. But what should I put on v2.0?

Ships sailing the skies...

Note the Spanish flag on the main mast... a nod to my heritage.

The original idea I had when I came up with name "Lost Skies" was based on the "lost lands" literary motiff: undiscovered country, new horizons, lost civilizations... that sort of thing.  What better way to explore the proverbial 'Lost Skies' than on a ship sailing through the clouds?  That was the idea for this logo- which I used for a number of years.  However, as a logo, you really could never see the illustration technique of the boat and the clouds- it didn't really "read" the way I wanted it.

Still, it captures my imagination. Enough so that I've decided to use it as a title for my web comic strip (currently under development) "Tales of the Lost Skies". It would be an anthology series, like the Outer Limits, Twilight Zone, Amazing Stories, Tales from the Crypt, Weird War, Weird Fantasy, Mystery in Space, etc. This way I will be able to experiment with one shots, or short story arcs allowing me to visit all sorts of different stories across multiple genres.  Maybe I'll breathe new life into the above logo into a title graphic.


Quick Update

It's been a bit busy lately. While Aaron is hammering out a new script, I've been taking care of life, but have also stayed creative with drawing. Not to worry, I will have a storyboard article sooner than later! As for SSOE... plan on a Vimeo release in May.

Meanwhile, please check out my other site http://juanmaestas.blogspot.com to see what I've been up to lately!

"Adventure" Library PSA






Back in 2005ish, I had done a set of illustrations used in some public service announcements on how exciting it is to read (which it is, of course). The images were given motion, sound, and music by the producer. They were rather effective. I illustrated two, and storyboarded a few others.

This particular one was titled "Adventure", starring the tomb robber "Montana Stagg", named after my friend Brett Stagg who helped me with some photo reference. I particularly like how this one turned out- it almost seems like a traditionally animated cartoon. Note how they are formatted in the "academy" aspect ratio of 4:3... the good old days of NTSC before the digital switchover.

Kubert Correspondence Course Sale!

I've been waiting for a Correspondence Course sale at Kubert School, and I was hoping one would be popping up soon.

Kubert School is celebrating the 13th Anniversary (of I'm assuming their Correspondence Courses) and they have a big contest to win a print drawn and signed by Joe, Adam and Andy Kubert! 13 lucky winners of the prints will be drawn (heh) from the best of the second assignments. If that's not incentive to do your best, I don't know what is!

So I have some freelance gigs coming up which will pay for my order! And I will post my assignments and critiques!

Stocking up




Hmm... what could these be for? You tell me, I've had them for a while.

The initial idea was that I wanted to convert one of my feature length screenplays into 6 issue mini-series that could become bundled into a graphic novel. I have plenty of ideas- more than I know what to do with- and often because I keep switching back and forth, it's paralyzing. Running too many directions at once paralyzes you in place. I want to do too many things and I lack focus some times- or rather I get discouraged. I'm working on it, though. I've always done well in school, freelance, and work- when I have deadlines and I have people relying on me... but it's at the expense of my own goals.

SO they're patiently waiting for me to get to the point where I won't waste them.

The Cisco Kid, Volume 1

The Cisco Kid: Volume 1. Now Available For $24.95
I'm really looking forward to getting this- I just placed my order through Amazon. But a bit of background- I first came across Jose Luis Salinas' artwork while perusing Comic Art Fans' website. I've always loved the adventure comic strip, I used to cut and save many of them when I was younger- usually Prince Valiant, Spiderman, The Empire Strikes Back, Tarzan, etc. I was always taken by the draftmanship of these cartoons... ever since I was 4 years old. Seriously.

When I came across Salinas' work I was awe-struck. Anatomy, expression, landscape, light and shadow, sequential storytelling, costumes and props, inkwork... I could go on and on. AND it was all done BY HAND, nothing digital at all about it. No crutches of 3d software or anything- just plain old talent and skill.  You hardly see anything like that anymore. I'll leave that rant for another time.

However, there are many articles about Salinas throughout the web, and many examples of his art. When I found that Classic Comic Press was compiling a series of books, I was ECSTATIC!!! I hope I can gleam some sort of education from owning this, to help my own adventure cartooning and inking. Between that and Kubert School's Correspondence Course, it's just a matter of time and discipline.

Looking across their site, I've discovered another strip that I might have to get- Frank Godwin's Rusty Wiley- amazing stuff. Looks like the folks over at Classic Comic Press will be getting quite a bit of my money- and I'll gladly give it to them for such amazing books!

Bacon on the side!

Bacon-licious!
Experimenting with cartoons and painting. This little dude turned out, and has sort of become my alter-ego.

Inking bad guys!

Whacha lookin' at?
This turned out decent enough.  I tend to use india ink pens, but what I need to start using is a brush.  I just need to take the time to really learn.

A few older FB posts...

Some more stuff that I have on Facebook that I had shared with my friends. I was on a pretty good kick of posting things once or twice a week until life kind of took over.

Sketch book characters. The Dude with the hat is Recondo from GI Joe :)

A villainess inspired by Cruella DeVille. My wife told me she looks like a manager we had at one of our old jobs.

This was for a freelance project- A British Gunnary Sgt during the Napoleonic Wars.

Just a typical, heavily tattooed bad-ass.

A futuristic corporate security guard concept.

Character Sketches 4.17.2012

Some character sketches for a space opera I've been working out for years. I don't have a whole lot of finished illustrations, but I have PLENTY of sketches... so expect more!

Kubert School Correspondence Courses

Ever since I've seen the ad for it in an old comic when I was fourteen (many, many years ago), I've wanted to go to the Joe Kubert School of Cartooning in Dover, New Jersey. Life happened and I made other choices, so the dream of going to college there may never come to fruition, but the desire to go there never faded.

That said, I've been going back and forth for YEARS about doing the Correspondence Course.  And although the price is a little steep for me, it's far less than taking a class at the local community college.

Now, I think I'm going to go ahead and do at least one (Superheroes) to see how it goes. Wish me luck!

Conceptualization for Film: Part Two

CONCEPT ART
Wikipedia has a pretty good definition of concept art: "Concept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. Concept art is also referred to as visual development and/or concept design. This term can also be applied to retail design, set design, fashion design and architectural design." 

The level of concept art depends on how much a specific idea needs to be created and produced. This can be as simple as a color palette and wardrobe ideas, to dressing a room, to creating vehicles, props and prosethics. Sci fi and fantasy genres will more than likely have more concept art designs than a modern day drama.

As always, it's best to have a finished script so you know what you need to design.  There needs to be a visual breakdown of each scene, each shot, and everything that will need to be created for use.  This can be anything from specific specialized props, costumes, characters, vehicles, building, etc etc etc.  Everything needs to be created if it's not bought off the shelf.

Of course, Concept Art is used other than film. It's heavily used in video games, comic books, etc.  Here is an example of characters for Jason Anderson's Role Playing Game "SoulChasers":
Post-apocalypic characters Moy, Snake, and Hannah.


The above example is far more refined than what you'd typically use when you're conceptualizing something- it's more akin to production art.  Concept art should be more rough- to get a point across.

For Archangel Alpha, I created early concepts for the "Alphas", as well as some other vehicles. Here are some thumbs and design notes:
We really played around for quite a while on the head design. The director wanted wings on the head, since these were aerial combat mecha. The design went through dozens of revisions, which inspired the eventual final design that was created by the director himself.

Original Thumbs.


For Two Sides of the Moon, I created a possible idea on what the Skinwalker could look like:
While certainly not the final design for the skin walker, we did need to decide how large the monster would be. Stilts were a heavily considered option in a real costume.

For dramas, it's often a good idea to design wardrobe and makeup for a consistent look, even if it's as simple as photographing the actors with wardrobe changes.  On American Junkie, a drama about drug abuse and teen pregnancy, I created some basic wardrobe suggestions before they cast anyone:
The bad boyfriend. You can tell these are old, before I started a system of labeling them.

The teen junkie girlfriend. I also made some notes about possible makeup to emphasize her drug addiction.


For James Cawley's Bigfoot short, I created refined thumbs for to give direction to their FX artist:
Possible creature looks- we didn't want the typical man-in-the-suit look.

A favorite look for the creature's face. He came out a little typical, something that quickly happens when you refine a design.

There are a ton of resources for the concept artist- conceptart.org is one of the largest.Or simply google Concept Art tutorials.

However, it's okay to be inspired by another piece of art and to run and make it into your own- but it's NEVER okay to flat out plagerize it.

Next week: Storyboarding!!

Conceptualization For Film: Part One


I'm highly visual. I've spent 21 years learning to illustrate- from commercial illustration to comic books to TV storyboards to concept design for film. So of all the things filmmaking-wise that I feel somewhat qualified to talk about is conceptualizing your film.

What's involved? Well, there's plenty: Key Scenes, conceptual art, storyboards, animatics, and production art- just to name a few.  In this post, we'll discuss KEY SCENES.


ESSENTIALS
First off- the #1 thing that a conceptual artist should have gotten from the director or producer, above ALL ELSE, is a FINISHED LOCKED SCRIPT. I consider it a red flag when the script isn't finished.  I feel it means the director is indecisive and is looking for inspiration within someone else's work. Some have made reference to George Lucas using concept designers to inspire his script for the prequel trilogy... but we saw what happened there.  Of course, the designers don't mind, they're getting overtime.

Also, to work with unfinished scripts means a scene might change the tone of the entire movie... plus without an unfinished script, often the director themselves don't know what they want- and you fly into an endless waste of time designing by trial and error until you've accidentally hit on something they want.

The same goes for you as the director- if you don't know what you want, you're going to spend time and money exploring that. Now, if you have money, then I have the time... but that's for another post.  First off, let's talk about coming up with a way create the spirit of the film by using Key Scene Illustrations.


KEY SCENES
After they have a finished script, I read it trying to find the key scenes that define the movie visually. I'll talk these over with the director to see if it's where they felt the emotional and visual high points of the film are. 

These Key Scene Illustrations often will be used for investment pitches, or if money is in place, an anchor to keep the spirit of your visuals consistent. Concept designers will often find inspiration within these key scene illustrations and draw out more ideas. It may also inspire the director of photography, or even give the director insights into their script where they hadn't seen before.

For Archangel Alpha, I created six Key Scenes- using color, tone, texture and elements to give you the sense of otherworldliness. Four of these are scattered around the internet in articles relating to Archangel Alpha, but the last two are making an online appearance for the first time.

This scene was simply to show one of the main characters, Alex, looking out over a Soviet inspired homeland of Rodinia. I used lots of greys and blues to show how cold the world was as it entered into a new ice age.

Admittedly, this image is an homage to many an action film, heroic silhouettes of the ace fighters flying in an epic sky.

To give contrast to a world covered in ice and snow, I wanted to show the dirt that has been kicked up from a massive battlefield known as the Sea of Glass.  Here, the main character, Elena, emerges from her crashed Alpha to witness the wounds the world war has inflicted on her homeland.

As a direct contrasted moment to Elena and the Sea of Glass, this scene shows Alex and Grigori, overlooking what was once a proud city. Silhouetted over a stormy sky, and the ice cold rain shows that devastation has hit everywhere. In a way, this scene is far more bleak than the the previous one.

This scene would have been in the beginning as the province of Praetoria riots against the Rodinian capitol as it strips it of resources. Dust, smoke and tear gas mix as people run from Rodinian Alphas that take harsh police action on the rioters.  Although the script was written in 2007, it seems allegorical to our world of today.

I had experimented with this scene, animating it in a gif image- click on it to see some .gif animated action.  It is a destroyed and abandoned bunker that the characters encounter in the dead world. The green artificial lighting almost makes it feel eerie and haunted... showing that even the ghosts are fading from this nearly dead world.

In Two Sides of the Moon, I created five Key Scenes, again using color, but also suggesting interesting camera angles.
In the beginning of the film, a strange skeleton is found by archeologists. The reveal on this would have been an overhead so we could clearly see the skeleton in it's grave, and the archaeologists almost as strange ants.
The Skinwalker- the monster of the story- lurks in a young girls room, waking her. It is a very low-key light scene, barely able to see. While my first inclination was to have the eyes glow, the director wanted the attention to be on the girl- who herself illuminated by the moonlight, and she can barely make out the weird shadow. These decisions belong to the director.

The family that the story revolves around is camping in the woods.  The father attempts to scare the children with the legend of the skinwalker, which lurks in the woods, just watching, melding with the cold, post autumn trees. The scene is cold, but the only warmth is the tiny light that is around the family- which the monster tries to stay away from.

As a direct contrasting shot to the beginning where the skinwalker bones are discovered, a strange ritual takes place as the family is put into coffins as sacrificial fodder to appease the skinwalker. As the dancers dance around the bonfire, a strange pinwheel pattern emits from them.  I came up with the idea to give a different spin on an otherwise dreadful scene... I wanted to show a certain beauty in their beliefs.
The secret society that revolves around the skinwalker attacks and silences one of the perceived threats to their way of life.  The Sheriff goes down in a grisly scene of vain blood as cloaked figures enter his house and take his family. I felt that the scene should be devoid of color, and framed by shafts of light and shadow.  He dies in the most undignified way... I really wanted them to seem like demons.
In summary, the director should be involved while making Key Scenes.  While it is the work of the artist to interpret the script and bring something forth in an emotional way, and even can suggest camera angles and composition, the director should begin DIRECTING at this point... because ultimately the film is theirs to mold into a work of art.

Next week: Concept and Production Art
Questions? Feel free to post in the comments below.