Across the Unoverse


2018 is going to be a great year.

I’m not one to make such pronouncements. Although I’m an idealist at heart, I’ve been burned by too many bad partnerships to make me very wary. This isn’t one of those times; in fact, this is one of those partnerships that is a milestone in my life and my career.

I’ve been friends with Rodney Olmos for 20 years. We first worked together in a little family-owned phone directory business, as underpaid /under-appreciated graphic designers.  I’ve watched his career blossom and burgeon in the video game arena- working at Avalanche Software and eventually going to Smartbomb Interactive (which would become Wildworks) going on to art direct huge titles like Animal Jam (below).

I was excited to see his work on the shelf.

You see all that art and the logo- that’s Rodney. Sure, there were other artists as he’d be the first to point out- but the design, the concept, the worlds… it was his. He really is one of the most brilliant people I know.

We’ve been great friends for years- always encouraging to each other, and he’s always looked out for me. 

Here we are at Sketch Caberet, Dec 2015.

Here we are at Sundance, Jan 2017.

Although I had worked there for years, the focus of my team changed from what I was initially brought onboard. Despite my ideals being compatible with WGU’s mission, my personal career goals had fallen out of alignment. It was a bitter pill to swallow, but I knew it was time to move on.

So, over coffee, I told Rodney I was leaving. He nodded and said, “Come work with me.”

And I said, “Okay.”

I’m joining Rodney to help develop his company, Unoverse, to help become a proper game studio. He has been working in VR development, but the plans for Unoverse are big. Very big. And for the first time in my career, I feel that I am going home.

In the final weeks of wrapping up my projects at WGU, I've been reflecting on what I've accomplished and the legacy I've left behind. I'm happy with what I've contributed.

Now it's time to look forward.


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